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Here's a demo, and you can buy the game for $20 from that same link. SpaceChem is a puzzle game about chemical engineering in reactors. Why is that so common in the best indie games? I do wonder.īut yes, this is some of the finest puzzling I've ever encountered.
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But this game isn't just innovative and clever, it also (perhaps surprisingly for a game so very much about SCIENCE!) has an abundance of heart. You're constantly having these little 'Eureka!' moments and folding them into a level to make for a more efficient machine. There's even a strange element of not simply feeling like a gamer, but a scientist. SpaceChem is an indie puzzle game developed by Zachtronics Industries, based on principles of automation and chemical bonding.In the game, the player is tasked to produce one or more specific chemical molecules via an assembly line by programming two remote manipulators (called 'waldos' in the game) that interact with atoms and molecules through a visual programming language. It's about getting stuck into a massive puzzle, laughing at the optimism of what's expected of you, and then finally applying what might be the finishing touch to your engine and cheering as it works. SpaceChem is a game where you build fabulous contraptions. My head explodes, and my chest hits the desk, smoking slightly. Story / Presentation, The main creative ideas in the game and how well they. I think we might have just received one of the year's best indie games in the first week of 2011.Īs you might gather from the trailer below, SpaceChem is about creating circuits for chemicals to travel down, aligning them in certain ways or shunting them through machinery to create the molecules you need. Just when Ive about got a handle on proceedings, the game throws pipelines and sensors and recyclers and multiple reactors at me. Sound / Music, The quality of the sound effects and/or music composition, 3.8. I'll be getting Wot I Think up asap, so for now I'll be brief: this game is incredible. Indie puzzler SpaceChem saw a quiet release on the 1st of this month, and in the two hours this morning that I spent playing it I'm not sure I stopped smiling.
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